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Cake day: November 20th, 2024

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  • Also wouldn’t blender be better suited for vertex colored animations?

    I make the models in Blender. Animation itself could be done in either, but a mix of the two probably makes more sense (Blender for character animations, in-engine for more dynamic/combined stuff or scenes etc.).

    Blender-only would probably be fine if you can export to Blender Game Engine but I’m not sure it’s really a thing anymore. Godot has exports for multiple platforms (also obviously, interactivity). Though anything that could render a scene could work, Raylib or other frameworks/engines.

    I feel like in either case the point is lost though since it’ll have to be rasterized eventually.

    Not quite. The major point is that it’s being rendered on the user’s computer as-needed rather than the rasterized result being loaded for every pixel on the screen for every frame. The data difference can be huge, particularly as the frames/animations add up.

    The most “real” implementation also allows zooming and transformations whereas something like a runtime-rasterized SVG might have ugly pixellation if you do that (haven’t tested Godot’s new SVG oversampling) or even just from bezier conversion with too few points. So I prefer real minimal polygons over rasterized-solution SVGs.

    The 3D version of this isn’t even anything exotic. It’s just a 3D game without textures, using old techniques that actually still have some support thanks to being in the 3D formats. It’s an aesthetic choice that is also an optimization.


  • I miss Flash for vector reasons, both for animations and games. My internet is still slow enough to matter, especially with streaming speed/stability issues.

    WebGL is a thing but a bit of a mess, especially downloading. Ruffle or using Wick editor are options… but even Newgrounds doesn’t highlight this (unless you find it first and go to info page from there). I assume most animators just render their animations now.

    Have tinkered with vertex color (untextured) models in Godot, I see workflow possibilities there (also for 2D to a lesser extent) but good luck if it’s gotta be me. Some chunk of development is also different from the content it allows.





  • On paper sure they are villages, but I think a US village and one from elsewhere would likely feel drastically different. Lacking actual community (see Bowling Alone), or just look at all of the things that the village lost (shops, train station, industry etc) and what it still has(franchise dollar store, gas station etc).

    It could just be coincidence, though “retirement village” is a term (also ecovillages) so maybe not. Aside from decay, I’d imagine the common perspective of blink-and-you’ll-miss-it (unless you stop for gas/maybe breakfast) probably doesn’t help with image either.


  • Neither, I want to have my brain scan put into a robot and live forever

    I will never be convinced that isn’t a copy. Grod-dang emdot-tu drives don’t have thoughts, Michael!

    Now getting a brain case to be put into other bodies? Sure. Though I would immediately be unrecognizable as a human, not because I’d become some cyberbrute but because I’d be something more like Wall-E(/an ROV) or at times some monolith in a forest tied into the Myconet.

    Maybe humanoid arms, maybe eyes that aren’t cameras, but other than that I’m not sure. Maybe living gel (that assists with homeostasis, bioreaction) though that wouldn’t be obviously human either. It might be the most obvious just when I’m doing some hobby-esque things, or making a mistake and immediately being aware of it.




  • I feel like if it’s not every day+not a money issue+well below combustion+not putting a significant risk on others (driving) then it’s probably not too bad.

    Having usage that is less instant, less portable, less potent, less common, or more variable may help too (ritual, not habit). Also if your stuff is low-quality (cheap/free) you probably won’t worry so much about wasting it if you let it sit.

    Or maybe that’s a cope from me in a similar spot. Though either way things are not changing for the better for me, aside from maybe the small (mostly sustaining) steps I’m still doing.







  • insomniac_lemon@lemmy.cafetoAsk Lemmy@lemmy.world[Deleted]
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    2 months ago

    I’m not sure if these will help, when I listen to instrumental stuff it’s usually just a (personal) productivity thing.

    David Bergeaud (Ratchet and Clank (1) OST) (some of the other games too, but for me less so the newer stuff games that have more action-movie orchestral music) (listen also: Spyro OST, different type of groove)

    On the other hand, Journey for Tuba - II. Ballad has that mystery/free-roaming sound at the start (listen also: Bully OST)

    I also like radio.garden with my local NPR stations (2 channels, often classical and jazz, so if you want to skip news… not always instrumental though) also ouch. There once was Radio Riel (in Detroit, MI), but it doesn’t currently work on garden, they seem to have changed names. You might want folk or reverie, depending on what’s playing. (though is non-english voice an instrument?)

    The Over The Garden Wall OST is good, but not all instrumental. I did find an instrumental version, so maybe? Also, this is an autumn vibe.

    For more game OST stuff, maybe something from Oddworld (if you can appreciate the atmospheric without it seeming too dreary), or Tomba is more cheery. Maybe even the Sims (Sims 2 is cheery and complex, Sims 1 is simpler, also there seems to be diff music for PC and consoles).

    You probably could also go even simpler than instrumental, for instance searching ‘piano solo music’.


  • insomniac_lemon@lemmy.cafetoAsk Lemmy@lemmy.world[Deleted]
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    2 months ago

    I was going to say something like this (that it could combine in interesting ways) though if we assume that it was part of society’s past it’s more likely it was never created due to lack of need (being deaf would no longer be a hindrance to communication).

    Though being blind would be even worse and I’m not sure what (simple) system* could be created to overcome that. It would be like being deaf now but without sign-language existing, at least when it comes to receiving communication.

    * I guess maybe some implant like a modified cochlear implant, but that’s not exactly simple


  • Pretty much anything will be legal if you don’t release it, though in any case it’s also good to distance yourself from IP (Intellectual Property) as much as you can.

    Make everything from scratch (not just code), use different names, don’t look at their version after you started (no side-by-side), and add your own ideas/changes. Don’t even reference terms (particularly on a release page) related to the original, and don’t release/announce/tease anything until it’s done (a DMCA can stop your project in its tracks, but if 100+ people already downloaded it likely cannot be stopped).