

Looks like a fun brainrot themed idler, gonna give it a go after work. Universal Paperclips has always been my favorite.
Looks like a fun brainrot themed idler, gonna give it a go after work. Universal Paperclips has always been my favorite.
That’s what I figured, it’s already running without issue and converting the custom app to a standard docker would be trivial. Git sounds like a nice next step, right now my backup script just extracts the app configs from truenas and sticks them in a json file. It’s good enough to recreate the apps, but if I mess something up I have to dive into backups to see what changed.
Yup, that’s exactly why I’m iffy about tying my configuration too closely to a specific platform. Luckily my setup was still pretty small last year so the only significant thing was Jellyfin, which I just rebuilt from scratch.
Paperless takes forever to start up, it seems to be something about setting permissions on all of its files.
Do you have anything in place to track updates to your custom apps, or are you just leaving everything on the latest
tag?
I’m not sure if the author’s point here is “A lot of games emulated Half Life’s scripted sequences but in a worse way and that is Half Life’s fault” or “Half Life’s style of immersion overshadowed immersive sims and sandbox games and that was bad”. I could maybe get on board with the second but you can’t then go praising Naughty Dog because they mixed cinematics with their scripted gameplay.
As the author says, scripted sequences are a tool alongside cinematics and anything else. In the case of COD (I haven’t played a new one in around 15 years, so I’m talking from the perspective of COD4 and its derivatives. I don’t know how anything recent is structured) the briefing screens during loading are literally cinematics delivering narrative in a stylistically appropriate way. They do take away agency via QTEs (which act as resets for the gameplay and limit dynamism) or extended ‘you can jiggle your camera’ cutscenes, but those aren’t inherently bad, and Half Life doesn’t do them anyway.
Outside of maybe two moments in Half Life you have all of your weapons and abilities available, so those scripted sequences are not a cutscene you are forced to jiggle your camera at, but environmental set dressing or one-off combat scenarios. A cutscene showing a tank smashing into the room through a wall would break the flow of the firefight, and having it there from the start would take away the player’s ability to set up an ambush with tripwire mines or one of their other tools. A good scripted event doesn’t reduce interactivity, it is a stimulus for the player to interact with.
Forgejo has an option to mirror a repository and update on a regular interval. It won’t get wikis or issues though. I’ve got mine set up to mirror a bunch of decomps.
I’ve been using the Jellyfin WebOS app, it works well but sometimes will transcode instead of direct streaming the first time something is played. Restarting a few times fixes it though. I also have jellyfin on my steam deck, but I don’t think it does drm apps.
I switched away from truecharts once scale switched to native docker and my experience has been much smoother since. TC had some kind of breaking change every other month, now I only have to worry about breaking changes when the actual apps have a major update.
The transition was way easier than i expected. First I set up nginx pointing to the TC load balancer for every url, so I could swap apps one at a time. Then I used heavyscript to mount the volumes for an app and rsynced them to a normal dir. With that I could spin up the community apps version or a custom docker config and swap over nginx once I confirmed it was working.
They’re completely caught in the misinfo and still cheering him on. Anyone getting hurt must have deserved it and if they’re getting hurt it just shows how important it is to hurt the others back.
No split screen, lan is a ton of fun. Online is entirely server browser, which is fine except that you need to port forward to run a private lobby. I’m hoping this one makes private matches a bit simpler.
There are pc light guns that play fantastically with emulators, but the first HOTD remake still needs a mod to get them barely working so I’m not optimistic here.
Also possible they are putting stuff out early in the hope that public support protects them from the next admin
I don’t reencode anything, I keep the raw bdmv rip and remuxed mkv for jellyfin. Even if the difference is imperceptible, as long as I have the storage space there’s no reason to spend time fiddling with conversion when it can only make things look worse.
Did the specific games get confirmed? Video basically said two live service games and two smaller passion projects.
I like being to leave a pair of headphones in my bag without having to worry about charging or pairing when I switch devices.
And if attestations are rate limited then a grace period until they can get enough attempts in to be confident.
If sites are expected to accept opted-out clients because they might just be randomly non-attested, why wouldn’t the hackers and fraudsters just opt out of attestation?
This past year in particular has really hammered it in for me that even if you can never truly delete something from the internet, it doesn’t mean it’ll still be there when you’re looking for it. Saving a link to something is not saving it at all, and I’m starting to become a data hoarder.
I’m expecting the biggest difference to be a removal or de emphasizing of the disguise system. Disguises are a core hitman mechanic but Bond very rarely uses them. (unless I’m forgetting stuff, and I haven’t seen all of the movies) I’m not sure what would fill the gameplay void left by them, vehicles could do it if handled well.