An Embedded Software Engineer who does game dev as a hobby.

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Joined 2 years ago
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Cake day: June 15th, 2023

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  • I mostly agree with your post. I take exception to the barely works part. Either the code works or it doesn’t. If it doesn’t work, fix it. If it works, don’t fix it.

    If you “fix” working code, you are spending time adding no value to the project. You could even argue you’re adding negative value because the people who are used to the code working the way it was now have a surprise.