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Joined 5 months ago
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Cake day: January 30th, 2025

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  • You can do anything. I’ve been toying around with making a black and green cube where the players can pick the side of life or death and get a bonus for sticking to one colour for example.

    But generally they’re 5 colours. High powered cubes will include a very strong set of lands to help facilitate the draft, such as the 10 alpha duals, the 10 shock lands, 10 triomes and 10 fetchlands. They’re usually picked at a high priority. (The expensive lands will probably be proxies) As with all drafts, basics are added for free after drafting.

    You can also build a cube to recreate a draft format, such as Innistraad which to buy a box is very expensive, but 1 of each rare, 2 of each uncommon, and the rest commons can recreate the classic experience.





  • Mine was final fantasy 12. I played that game so hard, really enjoyed it and if was released in the time of trophies I would have platinumed it. Even did the grinding for Gilgamesh to spawn for a sword or something. But I was hated at the time.

    Now everyone is saying it was one of the best and I was proved right all along.

    Sure the story was star wars and the main character wasn’t, but the combat system was really fun, way better than 13.












  • Just looking though some of my higher playtime games, here’s a few I haven’t seen mentioned: (I think they’re all indie or small studio)

    Gunfire Reborn - Roguelike fps with infinite replay.

    Troubleshooter Abandoned Children - XCOM style battle system with a really really fun way to customize how your character fight. Story is pretty lame though (I ended up skipping it) and it’s pretty grindy.

    Thronefall - Pretty challenging base defence.

    The last spell - Turn based base defence with lots of different ways to build your characters.

    Ratropolis - Roguelike real-time card strategy base defence. Pretty good, although not well balanced at highest difficulties.