

When Below Zero came out it was clear that they had no idea what made Subnautica special, something that a sequel had no hope of replicating. Fear of the unknown and the drive to explore deeper. Once you’ve completed Subnautica you are a god of the sea, and that knowledge and experience cannot be lost.
Mobius Digital was able to make a successful DLC for Outer Wilds because they understood what made their game work, which is the player’s own curiosity.
I’m coming up on 10000 for linux mint that I started nearly 300 days ago. 2.7GiB download, 24.8TiB upload.
My next highest is GIMP 3.0 at a little over 400.