

Every leak points to a remaster, using gamebryo for the game’s logic and UE5 for the rendering part. Some leaks also mentioned it’ll have an updated HUD, archery, stamina and blocking mechanics, but we don’t know anything else.
Every leak points to a remaster, using gamebryo for the game’s logic and UE5 for the rendering part. Some leaks also mentioned it’ll have an updated HUD, archery, stamina and blocking mechanics, but we don’t know anything else.
If you ever used Affinity/Adobe products and GIMP on any capacity over just trying to crop an image, you’d never say something like this. GIMP, despite its 3.0 release, is still decades behind those other programs.
GIMP feels like it’s made by software engineers for software engineers, trying to play catch up with the other softwares available that were made with designers and artists in mind.
This remaster has been leaked and rumoured since 2020 though
Switch 2 emulates Switch 1 games, so being Nvidia or AMD doesn’t really matter there
You can simply not use any of the AI features. The studio claims the genAI is a model trained solely on material their artists and devs created for this exact purpose and it runs locally, and as far as I know there is nothing in the game that uses genAI other than what the players can generate.
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Because effectively nothing is changing. Android is still open source, OEMs still have access to the internal branches for early development, custom ROMs will still have to wait until the new version is released to source entirely.
There are many other apps, like Signal, that have the same development approach but no one complained about it. It’s just a lot of misinformation due to misunderstandings with these headlines.
https://github.com/bluesky-social/atproto
Open source under a dual MIT and Apache 2.0 licence
They’re probably referring to “f”, not “Silent Hill”
Simply having a pull tab like most phones or that electrical release like Apple does is enough to satisfy the EU regulation. The batteries need to be easily replaceable without special tools by repair shops (first and third party, certified or not).
Because they want to play games and have fun
UE doesn’t get “near rebuilt from the ground up every major release”, that would be an absurd waste of time and resources every time. It’s being updated and iterated over, just like how CE is.
The problem here is that you don’t like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.
Creation Engine is the least of Bethesda’s games problems, it’s their game design that’s the big issue and the reason why thinks are so bleak.
No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.
Unreal Engine is 26 years old. id Tech is 30 years old. What’s your point?
Also game very much recommends RTX 4000 series or better with frame gen turned on.
Capcom straight up recommends frame gen to get 60 FPS, which is not what the current frame gen tech was made for, it’s ridiculous how bad this game runs
The issue there is 4K, even with upscalers it’s a massive rendering job for GPUs. Realistically, only the 4090 and 5090 could run in high settings at 4K (with or without upscaling). I had a 4K monitor with my 7900 XTX and decided to dial back to 1440p (and got a n OLED screen too) so I could run my games at max on 120 or 144 FPS, because at 4K I would get anything between 50 and 100 fps with a mix of high and medium settings
I think Avowed is the smoothest (strictly comparative) game on UE5 I’ve played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D, FSR quality) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn’t make much sense to me considering the aren’t a lot of NPCs in town and they don’t move/have routines
The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to
The same can be said for CE2.
While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction
How is that a dick move? Bethesda (and other companies) don’t owe anything to the very small community of modders of their products, and they certainly aren’t doing this rumoured remake out of spite for the Skyblivion team.
I think the gaming community severely overstates the amount of people that mods their games. I wouldn’t be surprised if less than 20% of Skyrim’s players have ever used mods, and I’m damn sure having mod support or not wouldn’t have any considerable change on their sales.