• 3 Posts
  • 911 Comments
Joined 2 years ago
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Cake day: October 24th, 2023

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    • As you wish.
    • If you can dodge a wrench, you can dodge a ball!
    • I rock… And rule!.. All day long! Sweet Susie! / I’m bleeding, which makes me the victor!
    • I aim to misbehave.
    • Your mother was a hamster and your father smelt of elderberries!
    • Come with me if you want to live!
    • They mostly come at night…Mostly…
    • You! SHALL NOT! PASS!!
    • Whoever wrote this episode should die!
    • Rebellions are built on hope.

    Lol I could keep going all night if I don’t stop myself and I’ve work in the morning. XD

    (Edit: Some new ones)

    • I can do this all day.
    • Puny god.
    • I am…inevitable.
    • Hold on to your butts.
    • I’m a dude, playin’ a dude, disguised as another dude!






  • I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today’s hardware you barely even notice the loading screen.

    It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)



  • A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I’d love that!! And in the 90"s no less. That would’ve been crazy impressive.

    Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.

    That’s such a wild story. Thanks for sharing that with us! I wish they wouldn’t have cold shouldered you like that…

    Here’s how I was imagining that went down the whole time I was reading it lmao. Just for you.



  • Haha that does sound slightly familiar! Like Mario Kart’s Lakatu on steroids. 😂

    Lol okay solved! Colliding with an opening door just yeets an NPC (safely) out of the way.

    Haha there needs to be a “monkey’s paw” community but around what new bugs pop up when someone proposes a fix for a mechanic.


    New bug report: Essential NPC unable to be interacted with because they walk toward the door to greet the player and get clipped through the opposite wall at high speed.

    Sometimes they fall through the map and the game crashes when they reach -9999 meters, other times they die intersecting the wall and it soft locks the main quest.


    Fun story rq: Deus Ex: Human Revolution had the most bizarre bug where, if you talked to a gang before getting the quest to go clear them out, on the second visit one of them would just spawn… like…on the moon, apparently? (A ridiculous distance upwards, not even visible except by objective marker) Made the quest unbeatable until they patched it hahaha.


  • Now we need to decide in the case of collisions if:

    • Doors violently push anyone out of the way, possibly “crushing” them into walls or
    • Force themselves back closed, turning any random NPC / obstacle on the other side into an unbeatable lock or
    • Just trap an unfortunate NPC in a corner on the other side, or
    • If they use the physics system to swing open, in which case they’ll look smooth but possibly bonk the player/actor going through them a few times and could potentially (and comically) insta-kill them if physics is feeling grumpy.

    The frustratingly comedic unintended results of any choice makes for great organic marketing though.

    Gamedev is magical.

    Aside: Know what did this really well though? Resident Evil games after RE:4.

    The ability to “slowly quietly open”, and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.