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Cake day: June 23rd, 2024

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  • With administrative, I meant that IT is a about information flow - defining rules how data is consumed, transformed and ultimately output. These by definition of a classic business I’d see as administrative.

    I agree the wording isn’t good, and I didn’t mean it as in “anyone working in IT is just performing administrative tasks”, but rather that the field of IT is traditionally more of an enabler of other businesses.

    The mechanic is usually the actual worker - you run a repair shop - but his spare parts management is an administrative task, and nowadays usually implemented by an IT solution.


  • At least in some cases, it might just be wholesome advice. The fact that you have “a job” and a whole different persona from that and they’re two separate things that sometimes intertwine probably brings you closer to us in administrative tasks (in the end, IT is by definition always something administrative rather than actually productive) than me as in an IT guy with an influencer. Because ultimately, your actual identity is your job, and by conclusion, your whole life is performative, which sounds REALLY exhausting





  • Nah, the game has plenty of flaws and design issues.

    Example: defense. It’s completely different from most games that came after it and unintuitive (it works like in Diablo I). It rather works like evasion in newer games and it’s basically the defensive version of attack rating. Either it negates all physical damage or nothing. Not to be confused with chance to block. Which does the same, but with blockstun. Oh, and while running, your defense is set to zero. Which again isn’t explained anywhere (but you can check it by keeping your stats open and running). Walking is fine.

    Hidden stats: so more defense is better, right? Not necessarily. First, you have the strength requirements which are visible; second, there are hidden armor classes that impact your character’s movement speed, which is why stuff like Archon Plate is so good.

    So there are four resistances (fire, lightning, ice and poison). Just kidding, it’s actually six because physical and magic damage can also be modified in the same way (though that attribute is rare for players, but it exists). But they’re not shown on the resistances page, but rather under all stats if modified. This is how monsters gain their “immune to physical / magic” property.

    Then the game doesn’t really explain itself most of the time. Take “Amplify Damage”. The in-game description is “Increases the amount of damage received.”. So let’s guess what it does: probably amplify the damage regardless of type and then apply resistance? You couldn’t be more wrong, it lowers physical resistance.

    Talking about skills, the skill trees could use some improvements I think. I’m not a big fan of synergies because it can force you into dumping points into practically unusable skills.

    Items are also a bit of a pain point. A lot of uniques are straight up unneeded because they’re only relevant when itemization doesn’t matter yet and then just fall off. Their effects are often not as unique as one would like. But this is excusable because the game pioneered a lot of this stuff.

    Where it gets ugly is when none of the items matter (be it rare, set or unique) because of runewords. The biggest offenders are Enigma, Infinity, Insight, Grief and Spirit. Infinity and Insight usually go onto your mercenary, so they’re not competing with personal equipment slots. But just double Spirit is really good. Paladins, the first or second best class, can use this even earlier because they don’t need to wait for Monarchs; their exceptional shields can have four sockets, in addition to very good resistances. They stand above other classes with the sorceress. Or did until Mosaic was introduced.

    Oh, and did you know that “+X% enhanced damage” behaves differently depending on whether it’s on a weapon or on another piece of equipment?

    Still love the game to death. But it’s not flawless












  • Laser@feddit.orgtoNews@lemmy.worldUS launches strikes on Iran
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    17 days ago

    I guess it really depends on what you bomb. Military bases, government buildings etc – there is a chance. Civilian infrastructure, hospitals etc – no.

    It should be noted though that for example during WWII, the allied bombing of German cities really lowered morale, despite what propaganda tried to portray; but the situation is obviously different because Germany was actively at war with boots on the ground and everyone including its citizens knew they were an open aggressor.

    Edit: of course it wasn’t open revolt, but it sped up regime change.

    Also please don’t read this as pro bombing. I think this is worst solution to the issue that was caused by Western countries that never stepped up