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Joined 5 months ago
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Cake day: February 13th, 2025

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  • Should they have announced and removed it as soon as the board meeting ended? How much earlier would that be in this case?

    My unsubstantiated theory is the the licences they signed for all the vehicles and real world content had a 10 year lifetime.

    Usually those contracts would just require that they stop selling the game, but they may have included something about the servers in the contract too.

    Either way they new something was going to change in 2024 and realistically they knew which of these possibilities were viable:

    • sign new deals with all licensors and continue business as usual
    • sign new deals with cooperative licensors and modify the game to remove the others
    • remove the game from sale and keep the servers running for current customers
    • remove the game from sale and kill the servers - tell people to buy the sequal

    I’d they waited until December of 2023 to have that meeting then that feels negligent.

    If they had that meeting earlier and continued to sell the game (until ≈100 days to EOL) without warning customers that feels fraudulent.











  • I don’t think he has a great understanding of Australian prices.

    The current MKW price of au$120 looks high but if you remove our GST and convert to USD with the average exchange rate over the last 12 months its equivalent to us$70.85. (Donky Kong is au$110 or us$65).

    We are currently at a low point with our dollar so the conversion for MKW today would be us$66.49. (DK would be us$61).

    Compared to the prices I’m seeing internationally it looks like Australia is getting relatively generous prices from Nintendo.





  • In Australia we had an au$90 price tier with only 6 titles:

    • Breath of the Wild
    • Pokkén Tournament DX
    • Fire Emblem Warriors
    • Xenoblade Chronicles 2
    • Super Smash Bros Ultimate
    • Tears of the Kingdom

    All their other AAA titles were au$80, for example:

    • Super Mario Kart 8 Deluxe
    • Animal Crossing: New Horizons
    • Super Mario Odyssey
    • Pokémon Sword/Shield or Scarlet/Violet
    • Super Mario Party / Superstars / Jamboree
    • New Super Mario Bros. U Deluxe / Super Mario Wonder

    Then smaller releases were placed at $70, for example:

    • 1-2-Switch
    • Go Vacation
    • Fitness Boxing 2/ 3
    • Miitopia
    • WarioWare: Get It Together / Move it

    You can see they used the $90 tier quite aggressively early in the piece and then scaled back significantly with almost 5 years between Smash Bros and Tears of the Kingdom.

    At the same time they made sure the Marios (Kart, 3d, 2d, Party, Sports), Pokemons and other franchises with broad all-ages appeal were priced in the middle at $80.

    To be honest I’m a bit worried about the pricing for Super Mario Kart World, the previous one was the beat selling Switch title and if they come out of the gate with high sales they may take the wrong lessons and try to lock in that au$120 price (a 50% increase!).

    On the other hand they may just be price anchoring with the bundle. Having the standalone console priced at au$700 and the bundle at au$770 will let the consumer find ways to justify the purchase, they might say the console is worth $700 so the game is only $70, or they might argue the game is $120 so the console is really only $650. Either way will make them feel better about giving Nintendo the money.

    I suppose the best outcome for the consumer would be for most people to get SMKW in the bundle and then hopefully the next title they release at that price point has lacklustre sales. If they see they sell more units at a lower price it can be a good outcome for everyone.