Any pronouns. 33.

Professional developer and amateur gardener located near Atlanta, GA in the USA.

I’m using a new phone keyboard, please forgive typos.

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • JackbyDev@programming.devtoGames@lemmy.worldPop it in your calendars
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    5 hours ago

    Yeah, I think people look at that criticism and think I mean I want super explicit bright glowing objects with a Skyrim style HUD that points me directly to where I need to go to get blue prints. Nah. Some ideas:

    1. Some way to tell if there aren’t any more in an area so you don’t waste time looking when there isn’t anything.
    2. Some sort of device that tells you how close some are, but not where they are. Like the classic “beep … beep … beep beep beep BEEPBEEPBEEPBPBPBBPBP” thing that gets more frequent as you approach. But make the max range relatively small.
    3. I think they were called life pods? Like the other crashed emergency escape pods. For things you’re expected to get like the sea bike (I don’t remember the name), sea moth, and moon well maybe always put some blue print fragments on life pods you find later. This way you can’t miss them (unless you’re really really not paying attention). You can still make it so you get them earlier on, but this way in case you missed some somehow you can always “catch up” to where the devs expect you to be. Like if they expect you to get them ~10% in, then make it so the life pods you find ~25% in give you what you are missing for the sea moth.
    4. A bit of a map system. This one is controversial, so I’m putting it last. A huge appeal of the game is not having a map. But even just a blank screen showing you all your way points, but not showing you where you are or what biomes are around would be useful. Then do something like show where blueprints are in an area. Maybe something like once you get two of three it shows you the general area where the remaining ones are, but doesn’t put a marker on the HUD.

    Because with games like this where progression isn’t gated behind actually having some of these items, you can get in weird states where you get further in and didn’t get them. But maybe >95% of players did. The other <5% just missed something somehow. And then there’s no real clue on where to.go to back track to get it. And you can get in these annoying situations where it seems like you should have it but you aren’t sure, and you don’t want spoilers so you don’t look it up. Then when you look it up maybe you see a spoiler and it turns out you shouldn’t have it yet, that’s common. Other times you missed something super obvious in some very random area you only needed to go to once and never checked again because it seemed empty.

    But it’s just so infuriating when people say things like “you’re not playing right” like, I’m getting frustrated because I’m playing right! If I wasn’t checking everywhere I could miss things. So I have to check everywhere to make sure I don’t. But then you can still miss things because there’s no real way to guarantee if you actually checked everything.


  • JackbyDev@programming.devtoGames@lemmy.worldPop it in your calendars
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    19 hours ago

    So I think you were just playing it wrong.

    Look, I genuinely get your point, and I was tracking with you until you said this. Fuck off. Fuck for with this stupid bullshit. I was not playing wrong. I was playing it the same way everyone else does. I was exploring. I was collecting. I was finding new things. It was getting very clear that the distances the game expected me to travel were meant to be done much faster than what I was capable of. I was getting multiple upgrades for things that I couldn’t use because I didn’t have the thing that lets me install them. It’s been ages since I’ve played and I’m not psychic so I’ll never know what the actual devs’ intent was, but something was off. I’d definitely missed something. What’s more annoying is that I was finding multiple blueprints I already had or something? I don’t remember the context. Like you needed 3 fragments or something. And I’d find more like “ah surely this is the third for the thing I need” only to get the 5th of something I already had. It was give years ago when I played, at least, so I’m probably explaining wrong.

    But don’t fucking say I was playing wrong. That’s such a condescending, brain dead thing to say to someone who is critiquing a game.

    “Hey, based on what’s going on and getting tons of upgrades and not unlocking the thing to install the upgrades, I think I’ve missed something and I have no idea where to find it. It would be nice if there was a way to unlock this without scouring every inch of the ocean I’ve been through multiple times and without looking it up online.” No, you’re just playing wrong! It’s a game about exploration and discovery!

    🙄


  • It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that’s not really the way. I found it slightly more enjoyable to gather things only when I needed them.

    Also the game has no map and I’m REALLY bad with directions. Like REALLY bad.


  • First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn’t actually make them easy to find nor really give you any hints to find them.

    For people who’ve played it was for the sea moth and and later the moon well.






  • Ugh, okay, so, this will require some exposition. We went to a high school production once that was supposedly supposed to be really good. I wanna say there was some partnership with Cirque de Soleil but I tried to verify it now and can’t find anything so I may have misunderstood or be remembering incorrectly. Regardless, the theater was packed. The kids were amazing. They were doing the types of acrobatic stunts you’d see at a Cirque show. Sure, they weren’t quite as good, they’re high schoolers, but it was still just absolutely phenomenal!

    Leaving, I started to really look around. The buildings on this campus were so huge. Like twice as tall and wide as any school building I’d ever seen. Nicer looking than my college campus. This was a public highschool. I’d never felt jealous like that before. I’d always known the quality of public education was different in different areas, but this was hardly an hour’s drive from where I grew up. I’d seen other nice schools in the area before but this one was truly on another level.

    So my answer is I wish I was born in Milton High School’s school district I guess.