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Joined 5 months ago
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Cake day: February 10th, 2025

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  • The language about collecting and using data have been in TOSs for basically every online service since the early '00s.

    I’m not saying that this is okay. The data that these services collect, which we’ve given them unlimited rights to, has only become more valuable and the incentives for these companies are always for them to gather more data about you.

    You can use archive.org if you want to look at older policies from the same company. But, if you pull up any other game with an online component you will see that they all are essentially “Don’t cheat our services or hide your identity, We’re going to collect your data and use it how we want, and you have to enter into binding arbitration” with various levels of detail and verbosity.









  • It is also worth nothing that no Borderlands games use anti-cheat, much less kernel anti-cheat. I’d even go as far as to say that no Gearbox, Take2 or 2k Games use kernel anti-cheat.

    This is boilerplate language for games which include an online service component. Publishers often use the same Terms of Service across all of their games, so they include language that is often irrelevant for any specific game.

    The only thing that’s different about this is that there are a bunch of bored people who consume engagement farming content, which often make outrageous claims in order to earn money from engagement farming. This “story” is not an actual story, but it is a great example of how a mob can be summoned with some creative writing and a credulous audience.