

Cool. I mean I haven’t been able to get past a single 10-minute “I just want to go over the job with you and collect some basic information” phone interview in 6-months.
But ya know. Another 6,000 people on the market is cool too.
Cool. I mean I haven’t been able to get past a single 10-minute “I just want to go over the job with you and collect some basic information” phone interview in 6-months.
But ya know. Another 6,000 people on the market is cool too.
I hope they take a shot at written content again. It’s less a gaming website and more of a podcast network at this point.
I actually restarted halfway through because I leveled up so much that every enemy (even animals) were miserable to fight.
I realized you only leveled up when you slept so I just never slept. Game was way easier.
They also don’t have to sign it.
Maybe I’ve just used MacOS so long that I’m out of touch, but installing unsigned applications is effectively a mild annoyance.
SteamOS-like distributions probably aren’t for you right now. nvidia has massively improved over the year but it’s still not on par with AMD.
Using an immutable distro (which Steam OS and its kind are) is just going to complicate things. Your easiest bet is using a distro that will install the correct drivers at install, like pop_os or mint.
If you want SteamOS there are plenty of options that are effectively the exact same thing but with a different name.
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It’s about reducing variable costs.
You build phones, watches, tvs, washers, dryers, fridges? Why use separate hardware and software? That’s just expensive. Just build a common platform that can be easily modified for everything and take advantage of production scale to reduce costs everywhere.
Slap in all those smart phone features too because why the fuck not. It’s cheap and someone might be convinced to buy it.
Modern tech sucks
As long as you’re cool being a bit more restricted in multiplayer games (a lot work great! But some developers are blocking linux), and you’re okay with AMD (nvidia is improving though), gaming is basically on par with Windows at this point.
In some cases it’s even better. I have a few games that require weird tricks to get it to work under Windows, but work fine in proton. Even Elden Ring at launch ran better on linux because it didn’t have the micro-stutter issue.
Oh Rust is great, and it’s on my learning to do list…but its evangelists are annoying as shit.
But dude, bro, we could put the entire system on the blockchain man, and make it super efficient with an AI backend that will remove all errors bro.
Dude it’s not even written in Rust bro. WTF is this dinosaur shit?
The “Story Points = Hours” hits so goddamn hard. Like, tell me you don’t fucking understand scrum without telling me you don’t understand scrum.
We had a nice, effective production process on my team until a middle manager assigned to communicate with us started in with the whole “We can’t spare this many points” bullshit.
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Fair enough lol. Not all 3D gaming obviously (I mean they aren’t First person shooters, like most of your examples), but effectively the Action, Adventure, Platforming, etc angle (which makes up a fairly massive chunk of games today).
What I’m talking about is the fundamental gameplay of both. Online Multiplayer was revolutionary, but it wasn’t really a fundamental change to the gameplay itself (Like with Marathon introducing mouse control)
It’s interesting that you mention Tomb Raider though because that’s a perfect comparison. It was a fairly indicative of the industry as a whole with its stiff controls, static cameras, and dodgy combat.
Mario 64 brought a full range of movement and action to games. It was really the first 3D game where just moving was fun (which is why they started the game in a peaceful courtyard, they wanted you to just have a fuck about). It also brought the user controllable camera to games (It hasn’t aged well, but that camera system was amazing when it came out). Also, while it didn’t invent the Hub world (it had been used in 2D games) it pretty much set the standard for it.
OoT built on Mario64 with two major bits of gameplay. Target lock-on (Then called “Z-Targeting”) and contextual buttons. Both of which are just so fundamental to games these days it just feels obvious. More relevant back then (but not now), it created the template for how you could faithfully transition a series from 2D to 3D while perfectly maintaining the feel of the 2D series.
Now, neither of those things alone would justify it being in my Top 5. The fact that they’re both so aggressively fun and well made does that.
Ocarina of Time
Yeah I know. Cliche as fuck. But for those who weren’t around when It came out, it’s really hard to describe just how absurdly revolutionary OoT was. Between it and Mario 64 (another Top 5 game for me), you essentially had the foundations of 3D gaming that are still used today.
But besides that…it’s an amazing game that I’m still replaying nearly 30 years later. Ever single complaint I have about this game is a tiny issue that has been solved in other versions (like binding the Iron Boots to the C button).
LiveTV refers to a PlutoTV like service for Plex. There are a lot of amazing channels, but the big gain for me is having broadcast news networks.
FinAmp really isnt up to PlexAmp yet. PlexAmps “guestdj” mode is really awesome and it still doesn’t have a Carplay App which kills it right there for me.
For me?
I do try.
Every single former co-worker has ghosted me at this point and even my friends have basically taken a “Hahaha, for sure mate, for sure, hey have you guys ever changed the conversation?” attitude when I bring up connecting me with people.
People suck lol.