

They are remaking the first game, but I don’t know if there are enough details about it yet to know how extensive the overhaul will be. The second game doesn’t need one.
They are remaking the first game, but I don’t know if there are enough details about it yet to know how extensive the overhaul will be. The second game doesn’t need one.
There’s also the fact that hardware costs keep going up, but there’s not really a big technological leap between generations anymore. There’s little reason to buy into the next generation when the selling point boils down to “Play the same games, but slightly smoother*!”
*If there’s enough development time to implement the option to do so
We’ve known about the dangers of climate change since the 70s. Is it really any wonder that after five decades of inaction, the “rhetoric” has changed from “Hey, maybe we should work to reduce emissions” to “A lot of people are going to die if we don’t take action right now!”
Wonder if they’ll be recommending content from all sides of the political spectrum, or just the right-wing content…
The thing about the corporation paying less taxes is a myth. The extra contribution you make counts as revenue in their books, and that revenue is then offset as a donation, making no overall difference to their tax benefits.
That said, it does help them in other ways, mostly around marketing. They can then say they’ve made a massive amount of charitable contributions, when really it was their customers that did so.
As others have said, by making that donation at the checkout, you haven’t really made an informed decision about whether the charity is one you would donate to otherwise, so if that’s important to you you should stop doing so.
The way I look at it, if you are going to make a conscious decision to donate to charities you support, there’s no real reason to round up at the checkout. But if you aren’t really going to be donating otherwise and you’re not struggling financially, you may as well make that small contribution at the checkout.
I don’t think that’s their goal at all. Otherwise we wouldn’t see any sequels released on PC, that would be a much better strategy for converting players to console. The only reason publishers require their own logins in games, at least for single-player titles, is data collection. Data is very valuable.
They’re referring to Sony’s stance that all their PC releases should require you to have and sign-in to a PSN account. That’s separate to PS+, you don’t need to pay a sub.
A lot of publishers include this requirement on their PC releases, regardless of whether they’re single-player or multiplayer, and I think a lot of people are fed up with having to have so many different accounts.
Just make sure your family has a way to access your account. I very much doubt that Valve or most publishers will care that your kids have access to decades-old games after you’re gone. Although I could see Ubisoft trying to take action out of spite, but that’s only if they’re still around by then, they’re on pretty shakey ground at the moment.
Better option if this is an important issue for you is to only buy DRM-free. You’ll have to wait for most AAA games, but most AAA games these days are increasingly not worth it anyway.
Thanks for this, I’m going to try this out on my way home. My main use for Gmaps is to determine the quickest way to and from work during peak hour, so keen to see how Magic Earth’s traffic data compares.
Trebuchets aren’t really a tool for defence. They have tremendous range and aren’t exactly speedy to load, aim, and launch.
Unless you meant defence in the same way that a country’s military operations are known as “defence forces” regardless of intent, in which case carry on.
That’s an oversimplification. All works are derivative to some extent. There’s a huge difference between taking inspiration from something, to taking the characters and setting from something. Particularly if you’re intending to make a profit.
If an author makes something that a large number of people enjoy, why shouldn’t they be able to make money off it for the rest of their life? Why exactly should an individual give up the rights to their creation simply so that someone else can use their characters and their worlds?
To be clear, I’m talking solely on an individual level. I think the system we have where a corporation can own an idea is very broken. I’m also talking about this from a perspective of the world we currently live in. In an ideal world where money wasn’t the endgame for survival, ideas would flow more freely and nobody would need to care. But that’s not the world we live in.
I think an argument could be made to set it to the date of death of the author. I agree with the other guy that it should only apply to commercial works though.
I also don’t think that the copyright should be transferable. The trading of ideas is an absurd concept to me. But then us humans do a lot of absurd things so I guess it’s just par for the course.
On top of the tracking within the ads themselves, you also have all of the general usage data that Google sells. They’re double-dipping.
That’s fair. I was thinking more about the overall aesthetic, as it’s a bit more stylised rather than leaning towards realism like in 1 and 3.