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  • 3 Posts
  • 191 Comments
Joined 2 years ago
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Cake day: June 15th, 2023

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  • People estimate ~100 million, which is still a lot. Of course it’s worth noting that they weren’t attempting to launch a payload or really recover much of anything, so the only real cost of failure is that they might need to launch more test flights later than they otherwise would have had to.

    Apparently estimated total development costs are probably a bit less than half of the Artemis program cost, although the Artemis program has actually developed a fully functional and reliable rocket by now. So it’s hard to say if SpaceX’s development method will be cheaper in the long run. (Discounting the later manufacturing costs because I don’t see any reason why a more ULA, Blue Origin, or NASA-like development process wouldn’t still be capable of producing a cheap rocket if that was the focus)

    Honestly losing to the US military industrial complex in development cost would be pretty embarrassing. (Congress makes NASA use all the MIC suppliers for their rockets)









  • I recently switched to Android. IPhones work great, the hardware is all there, the software is probably more polished, etc… but on Android you can get the phone to do basically anything with a bit of effort. There’s an app that lets you easily install most linux packages, and one that can emulate most Windows apps and games. There’s a ton of open source software, and you can actually find apps that don’t shove in-app purchases in your face (because devs don’t have to pay $100 a year just to stay on the store)

    I got PrusaSlicer to work on my phone, through the Windows emulator, and sliced one relatively complex 3D model with it. For some reason it crashed every time I tried to start it after that, but it’s still pretty neat that it worked at all. PrusaSlicer has a linux build for ARM so whenever I find the time to set up one of those linux desktops on my phone I’ll probably try that.