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Cake day: June 12th, 2023

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  • Right, but where is that record kept? Who keeps it? Who can change it?

    Keep your own records independently of the company. Include when events happen and when you record/write them. Place them somewhere separately that you have limited access to, so no one can claim you made them up later.

    Track your trip time. Track your gas. Track the decisions you make (example: fill up now vs later) and why you made them. Track inspections and their results. I’m sure there’s more you can track, but I’m not a trucker. You know better than I do

    Maybe you’re already doing this, but I couldn’t tell from your comment.

    AI is often wrong. Sensors often get bad readings. It may falsely record bad behavior, so you need your own records to combat it.


  • The devs themselves are fine. It’s the leadership that’s cancer. Abusive leadership in Korean companies is actually a pretty well known issue. It’s just more self-destructive in game companies, which I have direct experience with. So they did a lot to me and my friends. And said friends shared their stories of other Korean game companies.

    You’re absolutely right to question, especially with my level of anger, but I’m confident this one is justified.




  • TheBeege@lemmy.worldtoGames@lemmy.worldPop it in your calendars
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    7 days ago

    Just gonna copy paste my comment on a related post…

    Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.

    When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.

    When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.

    When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.

    Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.

    Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.


  • Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.

    When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.

    When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.

    When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.

    Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.

    Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.





  • I’ve worked with Swarm in a startup setting. It was an absolute nightmare. We eventually gave up and moved to Kubernetes.

    That said, your use case does sound simpler. As I recall, we had to set up service discovery (with Hashicorp Consul) and secret management (with Hashicorp Vault) ourselves. I believe we also used Traefik for load balancing. There were other components as well, but I don’t remember it all. This was over 5 years ago, though.

    The difficulty wasn’t configuring each piece but getting them to work together. There was also the time burned learning all the different tools. Kubernetes is great because everything is meant to work together.

    But if it’s just two machines with separate configuration, do you even need orchestration? Is there a lot of overhead to just manage them individually?

    Unfortunately, it was too long ago to remember the details of differences between compose and swarm. I do remember it was a very trivial conversion.


  • MechWarrior 2: 31st Century Combat

    It had an archive in the game. It detailed the social structure, military structure, customs, and history of the Clans, which you play as a member of, from an outside perspective. I was only 8, but I read through the whole thing, end-to-end. I put an album of it on Facebook for posterity when I was in high school.

    I decided I wanted to be like them when I read it. I have a much better understanding of them now, and I do not agree with everything. The concepts behind some core tenants still stand for me. Individuals are valued within the context of the Clan. One’s value is based on their contribution to society, but society must value them in order to expect their contribution. If a leader acts in their own interest and not that of the Clan, their subordinates are obligated to challenge them. If the conflict stands, they face in a Circle of Equals. Generally, personal disputes are delayed and adjudicated, but there is a Trial of Grievance if the parties can conduct if they cannot delay. In the real world, I translate these to a value in community, a mandate to not tolerate poor leadership, and good practice in letting cooldown time followed by direct dispute resolve conflict.

    Of course, there are questionable things. A caste system, though some Clans allow more mobility than others. Eugenics based on combat prowess for the warrior caste. Promotion by combat for the warrior caste. Poor military strategy based on the concept of honor.

    I still consider myself a Clanner, to some degree. Sometimes I try to see if others took it as much to heart as I did, but I am afraid of rejection. I do not know if I could pass various Trials. I know I am too old, now, or at the very least, approaching that. Maybe someday, I will find other children of Kerensky.


  • TheBeege@lemmy.worldtoProgrammer Humor@programming.devJavaScript
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    1 month ago

    No. I don’t want to transpile. I don’t want a bundle. I want a simple site that works in the browser. I want to serve it as a static site. I don’t want a build step. I don’t want node_modules. I want to code using the language targeted for the platform without any other nonsense.

    Javascript is cancer. Fucking left pad?! How the fuck did we let that happen? What is this insane fucking compulsion to have libraries for two lines of code? To need configuration after configuration just to run fucking hello world with types and linting?

    No, fuck Typescript. Microsoft owns enough. They own where you store your code. They own your IDE. They might own your operating system. Too much in one place. They don’t need to own the language I use, too.

    “Let’s use a proprietary improvement to fix the standard that should have not sucked in the first place” is why we can’t have nice things.

    No.



  • No one said anything about pulling SEA into a war. No one said anything about Europe forcing SEA like colonizers. Shit has changed in the past few decades.

    NATO is a mutual defense pact. He’s just talking about setting up a similar defense pact in SEA and East Asia.

    As mentioned, SEA is relevant because those nations have the potential to be China’s Ukraine.

    SEA is likely to be open to some kind of mutual defense pact, as China has been testing borders for a long time, especially in the South China Sea. I believe the only reason they haven’t is because of smaller military, trade relations with China, and the unlikely support of East Asia. East Asia looks down on SEA. If Europe engages in more trade, offers military support, and mediates improved relations between SEA and East Asia, I think a mutual defense pact is all but given. That said, the trade and military support are a tall order.

    In any case, this is basically reciprocal action. See the comment about dogs shitting in yards.


  • I may not be well informed, so feel free to cite sources that prove me wrong, but I’m not 100% convinced about the co-ops being equally competitive or that they’ll be just as profit-seeking.

    Yes, individuals outside of sociopathic executives are also driven by profit, but they’re also more influenced by other factors. For example, most non-executives might opt for a more ethical solution over a more profitable solution. This may also carry over to efficiency: maybe a co-op could opt for a more efficient, if less profitable, solution in order to keep prices low. There are several incentives for this: long-term growth, social good of making things more affordable, personal pride in being the lowest price, general lack of desire to optimize for a single metric (profit). Now, these are all guesses. I don’t know of any good studies about co-op behaviors in aggregate versus traditional corporations, but this sounds feasible to me.

    All that said, it sounds like you’re better read on this than I am, so I’d love to learn if you can throw some sources at me





  • I’ll give a more detailed answer.

    Docker doesn’t help you in the development of the website. Docker helps you with the deployment of the website.

    The purpose of Docker is to give you a consistent environment. When you create a Docker “image,” that image includes all of the files and software required to run the website. Then on some computer accessible by the public internet, you can just download that “image” and run your website using a “container” created from the image.

    You can think of the image as the blueprint of all the bits and pieces needed to run your website. The container is basically all those pieces put into action to actually run the website.

    Now, depending on your website, you may not even need Docker. If it’s frontend-only, you could use some service like Vercel, where you don’t even need Docker.

    Can you share more info about your current level of knowledge and the website you want to make?


  • This is short-sighted. It also reeks of “Fuck you, I got mine!” I know that’s not your intention. I just think you haven’t thought super hard about it. I was the same with privacy concerns.

    So let me throw some edge cases at you.

    You remember the network time protocol vulnerability that was used to power botnets for a little bit? Well, until everyone upgraded their shit, service providers had to just block IP ranges of compromised machines until enough machines in that block stopped DDoS’ing them.

    So what happens when some script kiddy pays for time on the botnet, which includes your box, to smash Wizards while you’re trying to look things up? Or what if someone uses your box as a jump box to go attack some giant corporation, and shit gets traced back to you? Or what if someone decides you’re the unlucky one where their whole goal is to dominate your entire home network, and they get your phone when it’s on your home wifi?