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Joined 2 years ago
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Cake day: August 17th, 2023

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  • it’s not great for consumers.

    Not in the short term, but having an alternative to Steam (or anything with a lot of market share) is great for the long run. Moreover, at least everyone knows that the majority of the contracts would expire in 6 to 12 months. For all intents and purposes, Steam exclusives are a lot worse because there are many times more of them, and you can’t mark a date on your calendar when you can buy them if you can’t or don’t want to buy from Steam.

    Keep in mind that, as an example, just recently Steam just decided to no longer support the local currencies of Argentina and Turkey, resulting in no regional prices for the regions on Steam. If Epic didn’t exist and didn’t support regional prices for those regions, all those users would have for third-party titles is GOG, which has a much smaller catalog and seems to support fewer regions. Microsoft Store is also an alternative now, but I’d argue its rise was spearheaded by Game Pass, which relies on the “paid deal” model pioneered in the PC space by Epic.

    No, it was created so they could keep all the money from Fortnite.

    I think you’re confusing the launcher with the store. The origin of the store itself can be traced back to Sweeney arguing about Valve’s “junk fee” of 30%.

    they merely want their game engine and anti-cheat to sell.

    How is targeting niche operating systems helping the anti-cheat sell?


  • Yes, I’m not implying Epic is forcing game devs into anything

    Whether a business partner wants to be exclusive should be 100% their decision

    This reads as mutually exclusive to me. How can it not be 100% their decision if it’s their decision? Moreover, it’s very common for a publishing agreement to also be legally binding, so everyone in this and other industries is used to that (or guilty of it if you view it as negative).

    that’s textbook anti-competitiveness.

    Not if it’s done by an underdog. Much of the US antitrust law for example revolves around monopolizing. Challenging what is argued to be a monopoly in a currently ongoing court case ripe with evidence isn’t monopolizing.

    Would they retain that policy if they or GOG became #1?

    The reason the Epic store was created is Valve’s unwillingness to lower their store fee that was way above the operating cost (7% still being profitable in Epic’s internal calculations made public by a lawsuit).

    Epic has a lot more power in the anti-cheat and game engine spaces, but still keeps their software open, whether it’s by keeping the source code available or making the software compatible with Linux.



  • Steam is full of de-facto exclusives that cannot be purchased and played elsewhere, meaning that you have to accept the Steam price, policies, practices, and their launcher in order to play those. Borderlands 2 was de-facto exclusive to Steam from 2012 to 2020, when Epic effectively rescued it from the exclusivity by paying 2K to give it away and add to the Epic store. If anything, Epic rewarding developers for doing what they’ve been doing on Steam is better than them not getting paid.




  • As much as Steam is free to host what it likes, Visa and the others are free not to work with Steam. You could argue the options available to Steam would be significantly limited by that, but the same argument is being used against Steam now in the Wolfire lawsuit. The argument is that Steam violates antitrust law via illegal tying and other means, making it hard for a user who doesn’t agree with their content policies to switch to a different platform, like Epic, which has always prohibited porn games.






  • Rose@lemmy.ziptoGames@lemmy.worldEpic Games Unreal Fest News
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    2 months ago

    The OP says global preloading and gifting are going live soon. Bundles are also on the roadmap. At the end of the day though, what’s the main benefit of a bundle? It’s the discount, right? I’m not sure the discounts offered via bundles on Steam are an overall better deal compared to Epic offering cashback of 5% on everything, sometimes increased to 20% (like now). For some countries, Epic also offers significantly better base prices compared to Steam. It still supports the Turkish and Argentinian currencies and presumably has specific price guidelines for those as well, compared to Steam having removed those options. I also remember Epic talking about supporting more regional currencies compared to Steam. From looking at the documentation now, it’s 37 on Steam and 43 on Epic.

    Regarding the app, I disagree. It was very convenient to have everything in one place (which Steam fans should understand, given their reluctance to use a different launcher) and I used the chat feature all the time, but after Valve separated them, I just got tired of switching and ended up not installing the chat app after resetting my phone OS. Sometimes I need to message a friend, but I feel like the effort of installing it and logging in is not worth it for those occasions.


  • Rose@lemmy.ziptoGames@lemmy.worldEpic Games Unreal Fest News
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    2 months ago

    People love to bash Epic and list all the (often redundant) things Steam is ahead in, but nobody mentions the ways in which Epic is ahead. Something as simple as being able to chat with your friends is no longer a feature of the mobile Steam client, but if Epic sticks to the roadmap, their app will allow that. It also makes me think of how despite so many years of existence, Steam still doesn’t allow to add game editions to your wishlist, while Epic has allowed that from the start. It was also the first to introduce a custom value field for downloads throttling, before Steam followed suit.